An Engine Performance Audit looks at how your game actually behaves under the conditions players bring to it—not a lab-only capture. We walk frame budgets, load transitions, and session segments that tend to drop players before they reach the next content beat.
You receive a findings brief ranked by player-visible impact, not by how impressive a metric looks on a chart. Where evidence is thin, we say so. Where a hitch clusters around a specific scene, asset pack, or device tier, we name it so your team can decide what to fix before the next milestone.
Who it is for
Live-ops and mid-core mobile or hybrid-casual teams preparing a content drop, soft launch, or store ranking push
What you leave with
A prioritized findings brief that separates engine-side stalls from content-weight issues, with concrete next steps for your producers and engineers
Included
- Kickoff call covering build targets, device matrix, and known pain points
- Instrumented session sample review across low, mid, and high-end devices
- Frame time and hitch classification with annotated timeline excerpts
- Thermal and battery pressure notes where telemetry allows
- Written findings brief plus a 90-minute readout with your studio leads
Not included
- Full engine porting or code rewrites
- Store listing creative production
- Ongoing live-ops staffing after the readout
How the work moves
- Scope confirmation and device priority list
- Telemetry and build access setup
- Session sample analysis and hitch tagging
- Findings brief draft and internal QA
- Readout call and follow-up questions window (5 days)
Preparation
Share a playable build or TestFlight/APK, current analytics export permissions, and a short note on which levels or modes feel heaviest.